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OpenEyes

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  1. Thank you Peter. My faders are smooth and silky now...no fuss, no muss. I just needed a little push and a little R.T.F.M. It was clearly a tagging thing. Got it handled. Should be smooth sailing from here. Have an awesome weekend!
  2. My problem currently is my LED Submasters. As mentioned. I have 1 for front light, 1 for walls and 1 for backlight. I cannot consistently record a clean scene on the fader. When I bring in a secondary fader into the mix, parameters are changing on when I dont want them too.The problem is the intensity. Say if I record backlight colors on fader, I will make sure my wall LEDS are Intensity @ 0, colors at 0. Its recording a blackout on the walls, so when I bring up back, my walls will blackout (if the walls are active). Ive tried intensity at 0 & colors at full, then when I bring up backlite, walls go white. Ive tried Intensity full, colors at zero. When I bring up backlite, walls blackout. I tried what you suggested: I recorded 1 sub with full intensity. Then recorded another sub with a color and no intensity. I was unsuccessful. Nothing happened on any of the faders when I brought them up. My console was in full mode when I tried recording. I have successfully recorded faders that don't conflict when mixing them, but, I dont know I did it. What is the procedure to do this? Is it a mode setting?
  3. Oddly enough, as of today, all my subs are doing what they should. My movers are on subs are fading out as they should while my LEDs are up. I have no idea what I am doing differently than I was a couple of days ago when I discovered the new problem. Thanks for the advice on using 2 subs. It'll probably come in handy! Thanks a zillion!
  4. Hey Peter. The culprit was the memory master. I was pretty much oblivious to it. It was always at %100, so I could never roll my movers intensity to %0. This explains some things! I am controlling 4 groups of lights on my subs. Is there a way to configure my submasters so they are all have independent intensity control over the stored cue? Its seems the entire sub master playback intensity is governed by one fader. My movers wont fade out still. All channels and subs must be at %0 for my movers to fade out, otherwise they dont go below the Highest value fader. I should point out that all my LEDs work fine with regards to being able to fade out. Suggestions?
  5. Peter, yes I am using moving light effects on these cues. They do physically stop moving when the fader is at zero, but my problem is actually with the Intensity on the Submasters of my chases. If I record the cue at %75 intensity (strobing) then record it ,then switch to run mode it will always kick intensity to %100 (no strobe-full on) and I am unable to fade the sub at all - it stays %100. Before switching from program to run, I will roll intensity down to 0% on the moving lights then switch modes, It still kicks up intensity to %100 and I can't manually roll down the intensity on the editor side when I am in run. It will not budge. I have to go to back to program mode to roll intensity into a strobe range(or to fade out). When showing this problem to a friend I was able to make work once, and then it stopped working. I cant get it to work consistently. Unfortunately I only have limited time & access to the board. Any advice on how to fix this would be appreciated. Is it a tagging thing? *My temp fix is a a moving light blackout fader*
  6. My moving light chases are not releasing. I am unable to successfully release them on cue when the fader is at the bottom, they just keep running. Is there a way to have your cue lists release on command besides having select the fixtures via the MFK and homing them? Any suggestions?
  7. Im not certain what fixed my problem exactly. Possibly a patch issue. Either way I got it running.
  8. Im running a Jester ML. On the Universe is 6 Golden scan 2 & 40 LED PAR Cans (3 different brands). I created a 4 channel profile for the LED pars (although one brand is a 6 channel). We connected the movers & all pars in 1 dmx run and got uncontrollable behavior - 2 of the moving lights started acting up on their own with no dmx sent. I put a terminator on the end of the run. No success same behavior. I disconnected the dmx from end the movers (which are at the start of the run) and they now behave. I introduced a dmx opto-splitter right at the output of the console and send runs the the prospects parts of the layout- 1-to movers 2- to LEDPARs stage 3- to wall LEDPars I have successfully got all movers and stage LEDs working fine. The dmx run from the opto to the walls gives me erradic behavior again (immediate color changing with no DMX sent) I have a secondary dmx console which i plug the wall run into and get perfect control. I need to get everything on one universe on the ML. The client just bought the ML and is renting the other console. Somehow, I dont think its a bad cable. Or bad fixtures, because I can get them to work on a new universe. Is the console putting out a strong enough DMX signal? Has anyone had this problem? Any troubleshooting assistance would be greatly appreciated.
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