Hi,
Having upgraded to V10.4 software, I discovered the following problem.
A shape transferred onto a submaster will not stop running, even after the sub is returned to zero, and a new static position is called up from the pallette. The shape does seem to use the new position as it's starting point (which could be usefull)
The only way to halt the chase is to program another sub with a "blank" shape: no x or y value, zero speed, and so on. After a quick stab at the flash button on this sub, the chase stops.
Any ideas ?
Mazz.