I am looking for any tips on saving time programming intelligent lights into memories for say a theater production. As of now, it seems that whenever I program a memory with moving lights or scrollers, I have to also program the previous memory with the exact same attributes, but with the intensity at 0%, so as not to see the light move into position at the beginning of the memory.
I have found a few shortcuts, such as using the submasters to record the original scene, going into the previous memory and bumping the sub to move the lights into position and recording their attributes that way, but when programming a few hundred memories it still seems a bit redundant, not to mention time consuming. Is there an easier way, or perhaps a setting on the console that might help? Any help would be greatly appreciated.
I am currently using a Bullfrog Console, with 4 High End Studio Spot 575s, 4 High End Studio Color 575s, and 12 scrollers.