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Edward- Z88

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Everything posted by Edward- Z88

  1. DMX Patching

    Hi Jimbo, Yes this is correct. Another function on the Jester to consider is Auxiliary control. Basically this allows a further 24 channels of switched control. Page 27 of the manual talks through this. Auxiliaries however don’t get recorded into your cues. Other than that there’s not really any other way of doing this, as you can only have 48 separate fader controls for your rig using the Jester 24/48- and you have 153 channels of control required. Submasters on the Jester are basically individual cues on faders. When in program mode, rather than tapping STORE to record the next available memory, tap a button under a fader, and then tap STORE. This lighting look is then able to be faded up in Run mode, using the bottom row of faders across 2 pages. Hope that helps, any queries let me know. Edward
  2. DMX Patching

    Hi Jimbo, The Jester allows you to patch the console so that any fader can be any DMX address. A channel fader however can only be 1 (or multiple) DMX addresses at a time and won’t change patch throughout the show. When the manual describes the ability to change the patch without affecting memory data, it means you’ve got the ability to change channel fader 1 from DMX address 1 to be DMX address 256 for example, despite having recorded several cues/ submasters using channel 1. Then whenever Channel 1 was used DMX 256 is output at the recorded level, instead of 1. Hope that helps and makes sense, any queries let me know. Edward
  3. Main playback cue on a separate display

    Hello, Yes we are looking into this for a future FLX software update, this can already be done on ORB and Solution series consoles. Kind regards Edward
  4. Moving Lights in Playbacks

    Hi Jon, Playbacks 8 & 9 have got "Fader Controls Position" enabled. This means position will always be scaled by the fader. Therefore when the fader is at 0%, they will be in their previous position, whether that be from another Playback or their home position. Therefore disable fader controls position on Playbacks 8 & 9 in their settings. To enter a Playback's Settings as described above hold SETUP and tap the Playback's button. If you then don't wish to see the fixtures snap to their new position, you can set a fade on this move by holding VIEW and tapping the Playback's button, and tapping the position fade cell and use the encoders to set it. Hope that helps, any queries let me know. Edward
  5. Moving Lights in Playbacks

    Ok, thanks for attaching your show file, will take a look tomorrow. Edward
  6. Output Window and Blind Mode on a S48

    Hi Stefan, Glad you like the FLX S! Source, Preview and Blind mode are all removed from the FLX S to keep it simple. These features are on all the other ZerOS consoles though. Hope that helps, any queries let me know. Kind regards Edward
  7. Moving Lights in Playbacks

    Haha just beat me to it!
  8. Moving Lights in Playbacks

    Hi Jon, To do that you need to disable "Release on Lower" for that Playback. To do this hold SETUP and tap the Playback's button to enter its settings. Then tap the "Raise & Lower" tab, and tap "Disable Release On Lower". That way the Playback will leave them in Position, but the fader will be able to take down the intensity. To then manually release (or turn off) this Playback so that the movers return to their home position, hold CLEAR and tap the Playback's button. Hope that helps, any queries let me know. Edward
  9. Update 7.9.3 problem

    Hi Thierry, Great glad that solved it! You can find out what RigSync is be reading the article here... http://support.zero88.com/Consoles/FLX/995963301/What-is-RigSync.htm Kind regards Edward
  10. Update 7.9.3 problem

    Hi Thierry, Happy New Year! Hmm that's odd. I haven't seen this before. Would you be able to email me your show file that the graduated intensity is present in? If you could let me know which Playback is causing problems, I'll be able to see if I can replicate the issue. Kind regards Edward
  11. Can't get remote app to connect

    Hi Jason & Derek, They should be available for download today. Kind regards Edward
  12. Main playback cue on a separate display

    Hello, On FLX consoles, the cue list window can only be in the bottom half of the Programming Desktop on the External Display, or in the Internal Touchscreen when the External Monitor is disabled in System Settings. In ZerOS 7.9.3 we made improvements to connection settings which meant a new app was necessary. There was an iOS app update over the weekend which brings support for older iOS devices. Check to see whether the update is available for you in the App Store. Hope that helps, any queries let me know. Edward
  13. Phantom Zero 7.9.3 has a bug

    Hi John, Mandy will be visiting PLASA Glasgow so you will be able to chat with her, however we have chosen not to have a stand there this year. Edward
  14. Can't get remote app to connect

    Hi Jason, We have enhanced the Remote connection to ZerOS consoles which has required an update to the apps to be compatible with ZerOS 7.9.3. The iOS version has already been released, however we are still waiting for the GooglePlay store ZerOS Apps to be updated. Edward
  15. Brace yourself it's Panto time

    Hi Simon, Hope you're well. I have replied to your email, but this issue seemed to have been caused by the Master Playback being set to LTP (Latest Takes Precedence) Intensity Mixing in it's Settings. Setting this back to HTP resolved the issue. Hope that helps, any queries let me know. Kind regards Edward
  16. Updating the speed of a Effect chase (7.9.3)

    Hi Kevin, Yes ZOS-8389 is to do with Allow Stomping not working correctly, LTP Intensity Mixing is correct. Stomping is used to automatically release a Playback once all of the parameters it is currently controlling are given a new command from a different Playback. For example if Playback 1 is controlling fixtures 1-6 at 50%, and Playback 2 is controlling fixtures 1-6 @ 75%, when I put Playback 1 to full the fixtures would go to 50%, and when I add in Playback 2 the fixtures would go to 75%. If I took Playback 2 down the fixtures would drop to 50% as Playback 1 has them at that level still. However if Playback 2 has “Allow Stomping” enabled it is allowed to “Stomp” over Playback 1, and therefore as soon as it goes above 50% Playback 1 actually releases. This is useful for example if you have a different dance on each Playback that you want to work your way through. Hope that makes sense! There are a few FLX T-Shirts left! Kind regards Edward
  17. Updating the speed of a Effect chase (7.9.3)

    Hi Kevin, Again apologies for our delays on this one! Yes using LTP is the correct way to do this. Allow Stomping is a method of allowing Playbacks to automatically released once every parameter has been given a later command from a new playback. This however appears to not be functioning as expected, so I have logged this as ZOS-8389. How I woukd do this is setting Playback 1s fader to control Colour under it's Settings. That way to snap the Colour in, you can snap the Playback up over the top of the Master Playback, but then to release you can fade out the Playback where the colour will fade into the Master Playback's colours. There is no way of setting some Playbacks to ignore LTP rules for attributes. Therefore the only way to prevent the colour changing when you advance to cue 2 is to remove the colour data. This can be done by selecting the fixtures whose colour want to remove, tag colour, tap UPDATE and choose "Remove" from the Update Options. Then tap the Playback's GO button to finish the command. Hope that helps and all makes sense! Kind regards Edward
  18. Updating the speed of a Effect chase (7.9.3)

    Hi Kevin, Apologies for our delay in replying. We're looking into this still at the moment, but yes this is a bug affecting Intensity effects when updating them. This is logged as ZOS-8368. The best way to avoid this issue is after editing your effect speed, rather than tapping UPDATE tap RECORD, and save it as an effect palette. Then use this palette to update the cue with the edited intensity effect. Alternatively if you are viewing the Playback containing this Effect, you can use Speed Override to change the speed of the effect live. Will feedback when we find out more information. Kind regards Edward
  19. RigSync pulsing ShowTec active SunStrips

    Ah ok well thanks for letting us know! Edward
  20. RigSync pulsing ShowTec active SunStrips

    Hi Peachy, Thanks for letting us know. We haven’t come across anyone else with this issue. However it sounds as if your SunStrips are not truly DMX compliant, and are receiving the RDM protocol used by RigSync and trying to interpret it as DMX data, which you’re seeing as a flicker. If you wish to use the SunStrips on the same DMX Output that has RigSync enabled, try addressing them to a DMX address in the second half of the universe (for example DMX 256-512) as this may stop the flickering. Kind regards Edward
  21. Effekte beim Solution nicht aktiv

    Hello, Yes as suggested tap “Create Effects Palettes” again. This can be done on Solution by tapping EFFECT, and then page down on the MFKs to get to the last page, and you should find the Create Palettes MFK. These effect palettes are then compatible with your new fixtures. Hope that helps Edward
  22. Hi Fred, What you can do is add a Virtual Intensity channel to the fixture using the Fixture Editor software with a default of 255. Then set the Shutter/Strobe to be scaled by virtual intensity with its default set to intensity at maximum. This then allows the fixture’s channel fader to scale intensity, and you can then use the encoder wheel to access strobe. Hope that helps Edward
  23. FLX hints & tips Advent Calendar

    Hi Thomas, On Solution, the display in the bottom right corner is the 2-Preset Time (the same time palettes take when TIME is held) set under Special, not the Programmer Time. To see the Programmer Time tap SUBMASTERS and you'll be able to see the Programmer Time playback's position in seconds or minutes. To activate programmer time you'll need to tap the Playback's button. You will then see it go from dark to light blue in the MFF Window. Again on ORB Series, check that you've tapped the Programmer Time Playback's button to activate it. This is indicated in the bottom right monitor display which will go red, and also shown in the MFF Window on ORB XF. You can open the MFF window by holding SHIFT + FADER FUNC. Hope that helps, Edward
  24. FLX hints & tips Advent Calendar

    Hi Chris, Glad you like the videos! How did you know about what video is lined up for Christmas Day?! Edward
  25. FLX hints & tips Advent Calendar

    Hi Thomas, Yes Programmer Time is available on all consoles running ZerOS 7.9.3. Solution & ORB therefore have 2 methods of fading palettes, using a Playback to set the Programmer Time, or if you don't want to use a Playback holding TIME and tapping the palette you want to fade into. As you say this time for Solution consoles is set under SPECIAL, which is the same time the 2 preset cross fade uses. Hope that helps Edward